Publicado originalmente em TED Blog:
In recent months, That Game Company’s downloadable PS3 game Journey has swept up an armload of awards — the Game Developers Choice Award for Game of the Year and BAFTA Video Game Award for Best Game Design, to name just two — not to mention a Grammy nomination for Best Original Soundtrack. Company co-founder and TED Fellow Kellee Santiago tells us why she believes this remarkable game is touching so many people’s lives, what it might mean for the future of gaming. Bonus: we ask what’s next on her own horizon.
This is a lot of awards at once, isn’t it? How does it feel?
It’s been totally amazing. We did have a good feeling about Journey: the responses we got last year just from our players was totally overwhelming — people really felt they were able to have personal catharsis through it.
By December, which marks the beginning of game…
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